Mascot: An alternate method to prevent the misuse of visual assets in Indonesia's Covid 19 prevention campaign

(1) * Paku Kusuma Mail (Universitas Telkom, Indonesia)
(2) Dharsono Dharsono Mail (Pascasarjana ISI Surakarta, Indonesia)
(3) Martinus Dwi Marianto Mail (Institut Seni Indonesia Yogyakarta, Indonesia)
(4) Guntur Guntur Mail (Pascasarjana ISI Surakarta, Indonesia)
*corresponding author

Abstract


This article discusses the use of visual assets during the covid-19 pandemic in Indonesia. There are regulations related to restrictions on movement for everyone during the pandemic, and there is much confusion in information, resulting in information chaos, and one of the reasons is the inappropriate use of visual assets as a medium for the Covid-19 prevention campaign in Indonesia. This study aims to identify the misuse of these visual assets. This study uses visual data spread on social media and observation to examine billboards, banners, and the like scattered in the community. In addition to visual data, interviews were also conducted with graphic designers. The questions asked were about the reasons for determining the design and their motivation in utilizing visual assets. The analysis is carried out by building relationships between the designs created, the use of visual assets, and contextual relationships with other interests outside the substance of the Covid 19 prevention campaign program in Indonesia. The results of the study show that visual assets are not used proportionally in conveying the Covid-19 prevention campaign in Indonesia. The conclusion is that there is no policy that provides direction regarding the provisions for the use of visual assets in preventing the Covid-19 health disaster in Indonesia. This research contributes to the government because this research finds a rule model for the use of visual assets in Indonesia

Keywords


Mascot; Covid-19; Visual assets; Visual campaign; Visual communication

   

DOI

https://doi.org/10.31763/viperarts.v4i1.656
      

Article metrics

10.31763/viperarts.v4i1.656 Abstract views : 1119 | PDF views : 313

   

Cite

   

Full Text

Download

References


[1] E. Laviola, M. Gattullo, V. M. Manghisi, M. Fiorentino, and A. E. Uva, “Minimal AR: visual asset optimization for the authoring of augmented reality work instructions in manufacturing,” Int. J. Adv. Manuf. Technol., vol. 119, no. 3–4, pp. 1769–1784, Mar. 2022, doi: 10.1007/s00170-021-08449-6.

[2] A. R. Prasetyo, A. Aruna, N. F. P. Ishlah, N. Rahmawati, and J. Sayono, “Incubation and Optimization of Visual Assets of Micro-Start-Ups Through Asset-Based Community Development Design Training,” EDUTEC J. Educ. Technol., vol. 4, no. 4, pp. 675–690, 2021. Available at: Google Scholar

[3] S. Maharani, “Creating visual assets of korean vocabulary card game nolja,” VCD (Journal Vis. Commun. Des., vol. 5, no. 2, pp. 83–94, 2020. doi: 10.37715/vcd.v5i2.2324

[4] M. Gattullo, G. W. Scurati, A. Evangelista, F. Ferrise, M. Fiorentino, and A. E. Uva, “Informing the Use of Visual Assets in Industrial Augmented Reality,” in International Conference of the Italian Association of Design Methods and Tools for Industrial Engineering, 2020, pp. 106–117, doi: 10.1007/978-3-030-31154-4_10.

[5] A. L. M. van den Bosch, M. D. T. de Jong, and W. J. L. Elving, “How corporate visual identity supports reputation,” Corp. Commun. An Int. J., vol. 10, no. 2, pp. 108–116, Jun. 2005, doi: 10.1108/13563280510596925.

[6] V. Sommer, “Multimodal Analysis in Qualitative Research: Extending Grounded Theory Through the Lens of Social Semiotics,” Qual. Inq., vol. 27, no. 8–9, pp. 1102–1113, Oct. 2021, doi: 10.1177/1077800420978746.

[7] J. W. Creswell and D. L. Miller, “Determining Validity in Qualitative Inquiry,” Theory Pract., vol. 39, no. 3, pp. 124–130, Aug. 2000, doi: 10.1207/s15430421tip3903_2.

[8] A. B. Kocaballi and Y. Yorulmaz, “Performative Photography as an Ideation Method,” in Proceedings of the 2016 ACM Conference on Designing Interactive Systems, 2016, pp. 1083–1095, doi: 10.1145/2901790.2901911.

[9] D. Jakus, “Visual communication in public relations campaigns,” Mark. Instytucji Nauk. i Badaw., vol. 1, no. 27, pp. 25–36, 2018. Available at: Google Scholar

[10] E. Sevin, “New Data Sources and Presidential Campaigns,” Am. Behav. Sci., pp. 1–7, Jun. 2021, doi: 10.1177/00027642211021634.

[11] S. Lacey et al., “Art for reward’s sake: Visual art recruits the ventral striatum,” Neuroimage, vol. 55, no. 1, pp. 420–433, Mar. 2011, doi: 10.1016/j.neuroimage.2010.11.027.

[12] A. J. Smit, “The Influence of District Visual Quality on Location Decisions of Creative Entrepreneurs,” J. Am. Plan. Assoc., vol. 77, no. 2, pp. 167–184, Apr. 2011, doi: 10.1080/01944363.2011.567924.

[13] P. Knight, I. Freeman, S. Stuart, G. Griggs, and N. O’Reilly, “Semiotic representations of Olympic mascots revisited,” Int. J. Event Festiv. Manag., vol. 5, no. 1, pp. 74–92, Mar. 2014, doi: 10.1108/IJEFM-03-2012-0010.

[14] P. Kusuma and D. W. Soewardikoen, “City Mascot as A Supporting Force in City Imaging,” in Proceedings of the 4th Bandung Creative Movement International Conference on Creative Industries 2017 (4th BCM 2017), 2018, pp. 388–394, doi: 10.2991/bcm-17.2018.77.

[15] J. Cayla, “Brand mascots as organisational totems,” J. Mark. Manag., vol. 29, no. 1–2, pp. 86–104, Jan. 2013, doi: 10.1080/0267257X.2012.759991.

[16] V. Radomskaya and P. L. Pearce, “Adding character: The role of destination mascots in tourism development,” Tour. Manag., vol. 84, pp. 158–159, Jun. 2021, doi: 10.1016/j.tourman.2020.104248.

[17] K. Sedig and O. Ola, “The Challenge of Big Data in Public Helth: An Opportunity for Visual Analytics,” Online J. Public Health Inform., vol. 5, no. 3, pp. 1–21, Feb. 2014, doi: 10.5210/ojphi.v5i3.4933.

[18] L. Wang, X. Su, and Y. You, “Purchasing luck: The impact of scarcity cues on superstitious behavior,” J. Consum. Behav., vol. 20, no. 3, pp. 577–589, May 2021, doi: 10.1002/cb.1886.

[19] D. J. Occhi, “Kumamon: Japan’s surprisingly cheeky mascot,” in Introducing Japanese Popular Culture, Routledge, 2018, pp. 11–23. doi: 10.4324/9781315723761-2

[20] J. (Bill) Xu, L. Yan, and S. Pratt, “Destination image recovery with tourism mascots,” J. Destin. Mark. Manag., vol. 25, p. 100732, Sep. 2022, doi: 10.1016/j.jdmm.2022.100732.

[21] L. L. Adams, “The mascot researcher: Identity, power, and knowledge in fieldwork,” J. Contemp. Ethnogr., vol. 28, no. 4, pp. 331–363, Aug. 1999, doi: 10.1177/089124199129023479.

[22] Jillian Rae Suter, “Who Is Hikonyan? The Phenomenon of Japanese Yuru-Chara,” Sociol. Study, vol. 6, no. 12, pp. 775–782, Dec. 2016, doi: 10.17265/2159-5526/2016.12.004.

[23] A. Soltani, J. Pieters, J. Young, and Z. Sun, “Exploring city branding strategies and their impacts on local tourism success, the case study of Kumamoto Prefecture, Japan,” Asia Pacific J. Tour. Res., vol. 23, no. 2, pp. 158–169, Feb. 2018, doi: 10.1080/10941665.2017.1410195.

[24] K. Zimmerbauer and A. Paasi, “When old and new regionalism collide: Deinstitutionalization of regions and resistance identity in municipality amalgamations,” J. Rural Stud., vol. 30, pp. 31–40, Apr. 2013, doi: 10.1016/j.jrurstud.2012.11.004.

[25] D. Villorente and T. James, Mascots & Mugs: the characters and cartoons of subway graffiti. Testify, 2007. Available at: Google Scholar


Refbacks

  • There are currently no refbacks.


Copyright (c) 2022 Paku Kusuma

Creative Commons License
This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.

___________________________________________________________
International Journal of Visual and Performing Arts
ISSN 2684-9259
Published by Association for Scientific Computing Electronics and Engineering (ASCEE)
W: http://pubs2.ascee.org/index.php/viperarts
E: sularso@ascee.org
Organized by:

This work is licensed under a Creative Commons Attribution-ShareAlike 4.0

Viperarts Stats