Mapping Art: 3D geo-visualization and virtual worlds in cultural heritage

(1) * George Malaperdas Mail (University of the Peloponnese, Greece)
(2) Aggeliki Barberopoulou Mail (Tufts University, United States)
*corresponding author

Abstract


The purpose of this paper is to highlight the use of digital mapping and GIS in combination with 3D geo-visualization in depicting landscapes and cultural heritage sites. As computers evolve in their processing capabilities (graphics card, processor, memory speed), so does the graphical output representing our world that can be done in less time. Short processing times and available highly sophisticated software create conditions to test existing models of our 3D world or best create alternative renderings of monuments and landscapes. A study area has been chosen to present such a methodology. Ancient Pylos was selected as the study area due to the abundance of bibliographic references available, facilitating the creation of a cartographic representation of the region based on archaeological discoveries and historical sources. The advantages of employing 3D geo-visualizations in archaeology are numerous and are examined within this article. Visual imaging aids archaeologists in elucidating intricate or deficient details pertaining to a monument, simultaneously streamlining archaeological data for easier comprehension by the general public. The use of 3D geo-visualization to represent data and other non-photorealistic details is expected to dominate in the near future.

Keywords


Virtual Worlds; 3D Geo-visualisation; GIS; 3D Modelling; Mapping Art

   

DOI

https://doi.org/10.31763/viperarts.v5i2.1165
      

Article metrics

10.31763/viperarts.v5i2.1165 Abstract views : 619 | PDF views : 137

   

Cite

   

Full Text

Download

References


[1] Reilly, P. Towards a virtual Archaeology, at Computer Applications in Archaeology, K. Lockyear, S. Rahtz (eds). British Archaeological Reports (Int. Series 565), Oxford, 1999; pp.133-139.

[2] Yialouris, N. The Hellenistic Cemetery of Yialova-PalaioNavarino (Coryphasium) AD, vol. 221,1966; pp. 64-165.

[3] Korres, G. Navarino Bay. Installation Memories from Prehistoric Era. Messenian Flash J.131, 2000; pp. 48-50.

[4] Papachatzis, N. Pausanias Messenia - Ileia. Athenian Publishing House, Athens, 2009.

[5] Malaperdas, G., Panoskaltsis, D. The Naval Base of Navarino: Mapping the Fortifications of the Italians in Pylos. In: Moropoulou, A.,Georgopoulos, A., Doulamis, A., Ioannides, M., Ronchi, A. (eds) Trandisciplinary Multispectral Modelling andCooperation for the Preservation of Cultural Heritage.TMM_CH2021. Communications in Computer and Information Science, 2022; vol 1574. Springer, Cham. https://doi.org/10.1007/978-3-031-20253-7_13

[6] Marinatos, S. Excavation of Pylos: Coryphasium. In: PAE 1958, Athens 1965,1958; pp.184-187.

[7] McDonald, William A. and Richard Hope Simpson. Prehistoric Habitation in Southwestern Peloponnese. American Journal of Archaeology. Vol. 65, No. 3 (Jul., 1961),1961; pp. 221-260.

[8] Habicht, C. Pausanias' Guide to Ancient Greece, Berkeley, 1985.

[9] Frazer, J.G., 1898. Pausanias' Description of Greece,6 vols, London ,repr. New York 1965.

[10] Kendrick-Pritchett. Studies in Ancient Greek Topography, Berkeley, Los Angeles,1965; pp. 6-21.

[11] Grundy, G. An Investigation of the Topography of the Region of Sphacteria and Pylos. The Journal of Hellenic Studies, 16,1896; pp. 1-54. doi:10.2307/623939

[12] Burrows, R. "Mr. G. B. Grundy on Pylos and Sphacteria". The Journal of Hellenic Studies, 18, 1898; pp. 345-350. doi:10.2307/623734

[13] Marinatos, S. Excavation of Pylos: Coryphasium. In: PAE 1956, Athens 1961, 1956; pp.202-206.

[14] McDonald W.A., Hope Simpson R., "Further exploration in Southwestern Peloponnese: 1962-3", AJA 68, 1964; pp. 229-245.

[15] Richard Hope and O.T.P.K. Dickinson. A Gazetteer of Aegean Civilization in the Bronze Age, Vol. I: The Mainland and the Islands, Paul ?str?ms F?rlag, Goteborg, 1979.

[16] Simpson, Richard Hope. Mycenaean Greece. Park Ridge, New Jersey: Noyes Press, 1981.

[17] Simpson, Richard Hope. Mycenaean Messenia and the Kingdom of Pylos Philadelphia, INSTAP Academic Press, Pennsylvania, 2014.

[18] Malaperdas, G., and Zacharias, N. The habitation Model Trend Calculation (MTC): A new effective tool for predictive modelling in archaeology. Geo-spatial Information Science, 2019. DOI:10.1080/10095020.2019.1634320

[19] Papadopoulou, E. E., Papakonstantinou, A., Zouros, N., & Soulakellis, N. (2021). Scale-variant flight planning for the creation of 3d geovisualization and augmented reality maps of geosites: The case of voulgaris gorge, lesvos, greece. Applied Sciences, 11(22), 10733.

[20] Cahyono, A. B., Budisusanto, Y., & Hidayat, H. (2021, April). Geovisualization of 3D modeling representation of topographic relief based on open source GIS. In IOP Conference Series: Earth and Environmental Science (Vol. 731, No. 1, p. 012023). IOP Publishing.

[21] Lafrance, F., Daniel, S., & Dragićević, S. (2019). Multidimensional web GIS approach for citizen participation on urban evolution. ISPRS International Journal of Geo-Information, 8(6), 253.

[22] Malaperdas, G, and Sarris (2023) "Communication Networks in Archaeology. The case of Mycenaean Messenia" Journal of Archaeological Science: Reports 51 (2023) 104155. https://doi.org/10.1016/j.jasrep.2023.104155.

[23] Malaperdas G., Maggidis, C., Karantzali. E., and Zacharias, N. (2023). Field Surveying, Geostatistical and GIS Methods in Archaeology. The Mycenaean Spercheios-Valley Project (MY.SPE.AR. Project 2018-2022). Open Access J Arch & Anthropol. 4(5): 2023. OAJAA.MS.ID.000600. DOI: 10.33552/OAJAA.2023.04.000600

[24] Carvajal, D. A. L., Morita, M. M., & Bilmes, G. M. (2020). Virtual museums. Captured reality and 3D modeling. Journal of Cultural Heritage, 45, 234-239.

[25] Cecotti, H. (2022, September). Cultural heritage in fully immersive virtual reality. In Virtual Worlds (Vol. 1, No. 1, pp. 82-102). MDPI.

[26] Theodoropoulos, A., & Antoniou, A. (2022). VR Games in cultural heritage: A systematic review of the emerging fields of virtual reality and culture games. Applied Sciences, 12(17), 8476.

[27] Champion, E., & Rahaman, H. (2020). Survey of 3D digital heritage repositories and platforms. Virtual Archaeology Review, 11(23), 1-15.

[28] Herman, G. V., Caciora, T., Ilies, D. C., Ilies, A., Deac, A., Sturza, A., ... & Nistor, S. (2020). 3D Modeling of the Cultural Heritage: Between Opportunity and Necessity. Journal of Applied Engineering Sciences, 10(1).

[29] Polidori, L., & El Hage, M. (2020). Digital elevation model quality assessment methods: A critical review. Remote sensing, 12(21), 3522.

[30] Chang, A. Y. (2019). Playing nature: Ecology in video games (Vol. 58). U of Minnesota Press.

[31] Galin, E., Guérin, E., Peytavie, A., Cordonnier, G., Cani, M. P., Benes, B., & Gain, J. (2019, May). A review of digital terrain modeling. In Computer Graphics Forum (Vol. 38, No. 2, pp. 553-577).

[32] Liu, X. (2020). Three-dimensional visualized urban landscape planning and design based on virtual reality technology. IEEE access, 8, 149510-149521.

[33] Farmakis-Serebryakova, M., & Hurni, L. (2020). Comparison of relief shading techniques applied to landforms. ISPRS International Journal of Geo-Information, 9(4), 253.

[34] Patterson, T. (2014). Mountains Unseen: Developing a Relief Map of the Hawaiian Seafloor. Cartographic Perspectives, (76), 5–18. https://doi.org/10.14714/CP76.859

[35] Serrano, A., Chen, B., Wang, C., Piovarči, M., Seidel, H. P., Didyk, P., & Myszkowski, K. (2021). The effect of shape and illumination on material perception: model and applications. ACM Transactions on Graphics (TOG), 40(4), 1-16.


Refbacks

  • There are currently no refbacks.


Copyright (c) 2023 George Malaperdas, Aggeliki Barberopoulou

Creative Commons License
This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.

___________________________________________________________
International Journal of Visual and Performing Arts
ISSN 2684-9259
Published by Association for Scientific Computing Electronics and Engineering (ASCEE)
W: http://pubs2.ascee.org/index.php/viperarts
E: sularso@ascee.org
Organized by:

This work is licensed under a Creative Commons Attribution-ShareAlike 4.0

Viperarts Stats